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(Blog post created or updated.) Tag: rte-source |
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− | Hi guys! |
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− | Math in K&D can be very useful, for example for simulating battles, for calculating plus stats of Epic Boss armor. Today I want to explain how to do this, and show you some useful formulas. So let's get started! |
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− | ==Calculating plus stats of Epic Boss armor== |
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− | Many people are asking others how they calculate Epic Boss armor plus stats. Now I show you how to do this. |
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− | 1. Take regular base stats (in this example normal attack of [[Aegis of the Wyvern]] (369)) |
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− | 2. Add 45 to attack stat (45 because Gree is always adding some like 40-50 stat to plus) |
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− | 369+45=~414 |
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− | 3. Take plus max stats and substract stats from point 2. from max stats. |
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− | 1029-414=615 |
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− | 4. Divide point 3. stats by 69 (69 because stats in legendary are changing 69 times by enhancing armor) |
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− | 615/69=8,9... |
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− | 5. Round point 4. stats to whole numer |
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− | 8,9=9 |
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− | 6. Then multiply point 5. number by 69, so you'll get NOT estimated total stats to earn by leveling. |
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− | 9*69=621 |
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− | 7. Now substract point 6. stat from max stats, and attack is done! |
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− | 1029-621=408 |
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− | Now just do the same with defense and stats are calculated! |
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− | ==Epic Boss Fights== |
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− | ===1. Calculating our attack=== |
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− | Our attack seems to be around this: |
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− | '''Our attack ~= (2,4*hero level) * (A/BD) * ADV * NO''' |
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− | (hero level seems to be limited to 100, what means 101+ levels will get same bonus like lvl 100) |
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− | Legend: |
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− | *A = Our knight's attack |
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− | *BD = Boss's defense |
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− | *ADV = Advantage Factor |
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− | **List of Advantage Factors: |
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− | ***0.(6) = 0 elements advantage |
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− | ***1 = 1 element advantage |
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− | ***1.(3) = 2 elements advantage |
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− | ***3 = nemesis armor |
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− | *NO = Damage increase by number of knights |
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− | **NO is: |
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− | ***1 - 1 knight |
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− | ***1.25 - 2 knights |
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− | ***1.5 - 3 knights |
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− | ***1.75 - 4 knights |
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− | ***2 - 5 knights |
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− | ===2. Calculating Epic Boss's attack=== |
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− | Epic Boss's attack seems to be around this: |
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− | '''Boss's attack ~= (BA/D) * MN * ADV''' |
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− | Legend: |
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− | *BA = Boss's attack |
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− | *D = Our knight's defense |
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− | *ADV = Advantage Factor |
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− | **List of Advantage Factors: |
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− | ***0.(6) = 0 elements advantage |
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− | ***1 = 1 element advantage |
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− | ***1.(3) = 2 elements advantage |
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− | *MN = Magic Number |
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− | ** Each of Epic Boss's level got magic number. There's formula for calculating Magic Number, but i want to save your life, so here's the table!: |
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− | {| class="wikitable" |
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− | |- |
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− | ! Epic Boss's level |
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− | ! Magic Number |
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− | |- |
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− | |1 |
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− | |15 |
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− | |- |
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− | |2 |
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− | |18 |
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− | |- |
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− | |3 |
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− | |21 |
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− | |- |
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− | |4 |
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− | |24 |
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− | |- |
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− | |5 |
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− | |27 |
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− | |- |
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− | |6 |
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− | |30 |
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− | |- |
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− | |7 |
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− | |33 |
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− | |- |
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− | |8 |
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− | |36 |
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− | |- |
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− | |9 |
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− | |39 |
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− | |- |
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− | |10 |
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− | |46,5 |
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− | |- |
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− | |11 |
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− | |45 |
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− | |- |
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− | |12 |
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− | |48 |
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− | |- |
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− | |13 |
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− | |51 |
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− | |- |
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− | |14 |
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− | |54 |
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− | |- |
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− | |15 |
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− | |67,5 |
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− | |- |
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− | |16 |
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− | |60 |
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− | |- |
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− | |17 |
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− | |63 |
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− | |- |
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− | |18 |
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− | |66 |
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− | |- |
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− | |19 |
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− | |69 |
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− | |- |
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− | |20 |
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− | |75 |
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− | |- |
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− | |21 |
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− | |81,4 |
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− | |- |
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− | |22 |
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− | |78,2 |
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− | |- |
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− | |23 |
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− | |79,8 |
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− | |- |
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− | |24 |
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− | |81,4 |
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− | |- |
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− | |25 |
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− | |83 |
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− | |- |
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− | |26 |
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− | |84,6 |
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− | |- |
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− | |27 |
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− | |86,2 |
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− | |- |
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− | |28 |
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− | |92,6 |
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− | |- |
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− | |29 |
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− | |89,4 |
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− | |- |
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− | |30 |
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− | |91 |
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− | |- |
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− | |31 |
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− | |92,6 |
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− | |- |
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− | |32 |
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− | |94,2 |
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− | |- |
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− | |33 |
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− | |95,8 |
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− | |- |
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− | |34 |
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− | |97,4 |
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− | |- |
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− | |35 |
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− | |105,4 |
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− | |- |
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− | |36 |
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− | |100,6 |
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− | |- |
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− | |37 |
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− | |102,2 |
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− | |- |
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− | |38 |
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− | |103,8 |
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− | |- |
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− | |39 |
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− | |105,4 |
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− | |- |
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− | |40 |
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− | |107 |
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− | |- |
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− | |41 |
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− | |108,6 |
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− | |- |
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− | |42 |
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− | |110,2 |
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− | |- |
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− | |43 |
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− | |118,2 |
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− | |- |
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− | |44 |
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− | |113,4 |
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− | |- |
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− | |45 |
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− | |115 |
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− | |- |
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− | |46 |
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− | |116,6 |
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− | |- |
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− | |47 |
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− | |118,2 |
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− | |- |
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− | |48 |
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− | |119,8 |
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− | |- |
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− | |49 |
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− | |121,4 |
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− | |- |
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− | |50 |
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− | |123 |
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− | |- |
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− | |51 |
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− | |131 |
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− | |- |
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− | |52 |
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− | |126,2 |
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− | |- |
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− | |53 |
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− | |127,8 |
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− | |- |
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− | |54 |
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− | |129,4 |
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− | |- |
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− | |55 |
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− | |131 |
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− | |- |
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− | |56 |
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− | |132,6 |
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− | |- |
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− | |57 |
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− | |134,2 |
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− | |- |
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− | |58 |
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− | |135,8 |
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− | |- |
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− | |59 |
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− | |137,4 |
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− | |- |
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− | |60 |
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− | |150,2 |
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− | |} |
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− | |||
− | ===3. Simulating Epic Boss battle (without special attacks, critical strikes and misses)=== |
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− | Alright, so when we have all our knight's and Epic Boss's attacks we can simulate Epic Boss battle! |
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− | I guess you don't want to calculate all the knights's attacks, and then the Boss's attacks... must be annoying, huh? Don't worry! There's a spreadsheet made by Ouster Sauce from forums! Huge thanks! Link: [[https://docs.google.com/spreadsheet/ccc?key=0AoGoRZL88ff_dF9VVHVTdXdnS1lQbTJlUVpWM0xwNEE&usp=drive_web#gid=1%7Chere]]. |
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− | ==The End of First Part!== |
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− | If you survived to the end of this post, congratulations! Second part of K&D math will be in 2-3 next days! About calculating enemy stats, or simulating Arena/Adventure battles! Stay tuned! |
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− | Do you like these math/info posts? What do you want to see next? Post in comments, as always! |
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[[Category:Blog posts]] |
[[Category:Blog posts]] |
Latest revision as of 21:21, 23 August 2015
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