Knights and Dragons Wiki
(Blog post created or updated.)
 
(Blog post created or updated.)
Tag: rte-source
 
Line 1: Line 1:
  +
.
Hi guys!
 
 
Math in K&D can be very useful, for example for simulating battles, for calculating plus stats of Epic Boss armor. Today I want to explain how to do this, and show you some useful formulas. So let's get started!
 
 
==Calculating plus stats of Epic Boss armor==
 
 
Many people are asking others how they calculate Epic Boss armor plus stats. Now I show you how to do this.
 
 
1. Take regular base stats (in this example normal attack of [[Aegis of the Wyvern]] (369))
 
 
2. Add 45 to attack stat (45 because Gree is always adding some like 40-50 stat to plus)
 
 
 
369+45=~414
 
 
3. Take plus max stats and substract stats from point 2. from max stats.
 
 
 
1029-414=615
 
 
4. Divide point 3. stats by 69 (69 because stats in legendary are changing 69 times by enhancing armor)
 
 
 
615/69=8,9...
 
 
5. Round point 4. stats to whole numer
 
 
8,9=9
 
 
6. Then multiply point 5. number by 69, so you'll get NOT estimated total stats to earn by leveling.
 
 
 
9*69=621
 
 
7. Now substract point 6. stat from max stats, and attack is done!
 
 
 
1029-621=408
 
 
Now just do the same with defense and stats are calculated!
 
 
==Epic Boss Fights==
 
===1. Calculating our attack===
 
Our attack seems to be around this:
 
 
'''Our attack ~= (2,4*hero level) * (A/BD) * ADV * NO'''
 
 
(hero level seems to be limited to 100, what means 101+ levels will get same bonus like lvl 100)
 
 
Legend:
 
 
*A = Our knight's attack
 
*BD = Boss's defense
 
*ADV = Advantage Factor
 
**List of Advantage Factors:
 
***0.(6) = 0 elements advantage
 
***1 = 1 element advantage
 
***1.(3) = 2 elements advantage
 
***3 = nemesis armor
 
*NO = Damage increase by number of knights
 
**NO is:
 
***1 - 1 knight
 
***1.25 - 2 knights
 
***1.5 - 3 knights
 
***1.75 - 4 knights
 
***2 - 5 knights
 
 
===2. Calculating Epic Boss's attack===
 
Epic Boss's attack seems to be around this:
 
 
'''Boss's attack ~= (BA/D) * MN * ADV'''
 
 
Legend:
 
 
*BA = Boss's attack
 
*D = Our knight's defense
 
*ADV = Advantage Factor
 
**List of Advantage Factors:
 
***0.(6) = 0 elements advantage
 
***1 = 1 element advantage
 
***1.(3) = 2 elements advantage
 
*MN = Magic Number
 
** Each of Epic Boss's level got magic number. There's formula for calculating Magic Number, but i want to save your life, so here's the table!:
 
 
{| class="wikitable"
 
|-
 
! Epic Boss's level
 
! Magic Number
 
|-
 
|1
 
|15
 
|-
 
|2
 
|18
 
|-
 
|3
 
|21
 
|-
 
|4
 
|24
 
|-
 
|5
 
|27
 
|-
 
|6
 
|30
 
|-
 
|7
 
|33
 
|-
 
|8
 
|36
 
|-
 
|9
 
|39
 
|-
 
|10
 
|46,5
 
|-
 
|11
 
|45
 
|-
 
|12
 
|48
 
|-
 
|13
 
|51
 
|-
 
|14
 
|54
 
|-
 
|15
 
|67,5
 
|-
 
|16
 
|60
 
|-
 
|17
 
|63
 
|-
 
|18
 
|66
 
|-
 
|19
 
|69
 
|-
 
|20
 
|75
 
|-
 
|21
 
|81,4
 
|-
 
|22
 
|78,2
 
|-
 
|23
 
|79,8
 
|-
 
|24
 
|81,4
 
|-
 
|25
 
|83
 
|-
 
|26
 
|84,6
 
|-
 
|27
 
|86,2
 
|-
 
|28
 
|92,6
 
|-
 
|29
 
|89,4
 
|-
 
|30
 
|91
 
|-
 
|31
 
|92,6
 
|-
 
|32
 
|94,2
 
|-
 
|33
 
|95,8
 
|-
 
|34
 
|97,4
 
|-
 
|35
 
|105,4
 
|-
 
|36
 
|100,6
 
|-
 
|37
 
|102,2
 
|-
 
|38
 
|103,8
 
|-
 
|39
 
|105,4
 
|-
 
|40
 
|107
 
|-
 
|41
 
|108,6
 
|-
 
|42
 
|110,2
 
|-
 
|43
 
|118,2
 
|-
 
|44
 
|113,4
 
|-
 
|45
 
|115
 
|-
 
|46
 
|116,6
 
|-
 
|47
 
|118,2
 
|-
 
|48
 
|119,8
 
|-
 
|49
 
|121,4
 
|-
 
|50
 
|123
 
|-
 
|51
 
|131
 
|-
 
|52
 
|126,2
 
|-
 
|53
 
|127,8
 
|-
 
|54
 
|129,4
 
|-
 
|55
 
|131
 
|-
 
|56
 
|132,6
 
|-
 
|57
 
|134,2
 
|-
 
|58
 
|135,8
 
|-
 
|59
 
|137,4
 
|-
 
|60
 
|150,2
 
|}
 
 
===3. Simulating Epic Boss battle (without special attacks, critical strikes and misses)===
 
Alright, so when we have all our knight's and Epic Boss's attacks we can simulate Epic Boss battle!
 
I guess you don't want to calculate all the knights's attacks, and then the Boss's attacks... must be annoying, huh? Don't worry! There's a spreadsheet made by Ouster Sauce from forums! Huge thanks! Link: [[https://docs.google.com/spreadsheet/ccc?key=0AoGoRZL88ff_dF9VVHVTdXdnS1lQbTJlUVpWM0xwNEE&usp=drive_web#gid=1%7Chere]].
 
 
==The End of First Part!==
 
If you survived to the end of this post, congratulations! Second part of K&D math will be in 2-3 next days! About calculating enemy stats, or simulating Arena/Adventure battles! Stay tuned!
 
 
Do you like these math/info posts? What do you want to see next? Post in comments, as always!
 
 
[[Category:Blog posts]]
 
[[Category:Blog posts]]

Latest revision as of 21:21, 23 August 2015

.