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Elements

Every Armor contains 1 or 2 Elements. There are 6 elemental types within the game: 5 common (Fire, Spirit, Earth, Air, and Water), and the rare Starmetal element.

Elements app game[]

Each of the common elements has an advantage against one particular element and a disadvantage against another. If you have one element with an advantage over an opponent, you do 50% more damage. If you have two elements which both have an advantage over an opponent, you do 100% more damage. If your element is weak against your opponent your opponent gets a similar increase in attack, so the damage done to your knight increases 50% against a single strong and 100% against a dual strong opponent. Kaleidoscopic element has an advantage against all elements, even itself, deals 50% more damage.

The order of the elements in an armor is of no consequence for it's strength against other armors. So in battle earth/spirit is equivalent to spirit/earth armor.

Element
Picture
First Encounter
Strong Against
Weak Against
Air Air Cold Rock Crags Water Earth
Earth Earth Relic Ruins Air Spirit
Spirit Spirit Faerie Forest Earth Fire
Fire Fire Flaming Wildwood Spirit Water
Water Water Thieves Cove Fire Air
Starmetal Starmetal n/a StarmetalWaterEarthFireSpiritAir Starmetal

Elementally Strong Armor[]

As far as elements are concerned there are 3 basic types of Armor in the game:

  • mono element armor
  • adjacent element armor
  • non-adjacent element armor

Mono Element Armor[]

Mono Element Armor contains only 1 element. It is only ever single strong (or single weak or neutral) against another armor. If you have for instance a mono air armor (like Vesture of Frost) it will be strong against an armor containing water and weak against an armor containing earth. This is regardless of other elements an opposing armor may contain. So if the opposing armor is mono earth or earth/fire, earth/spirit or even earth/water does not matter. It is always elementally single strong. That means the force of the attack of the opposing armor is multiplied by 1.5 (+50%). So if the force would be 100 with no elemental advantage the force will be 150 with the single elemental advantage. That means the damage done to your knight is 150 health points.

In return if your mono air armor encounters an armor containing water you have the elemental advantage. The force of your attack will be multiplied by 1.5 and hence the damage you do to the opposing knight is 1.5 x bigger.

If your armor encounters and armor that is both elementally strong and elementally weak against yours both mechanisms work at the same time. If your mono air encounters a water/earth armor your attack force will be multiplied by 1.5 and the opponents attack force will also be multiplied by 1.5. That means the armor will effectively be as difficult to beat as an elementally neutral armor, but the number of hits you will deal and receive will be decreased by 1/3.

Starmetal[]

Starmetal Armor is a mono element. It is always strong against other armors including other starmetal armors. It will always hit 1.5 x the regular hit against any armor and will only take 1.5 the regular hit from other starmetal armors only.

Adjacent Element Armor[]

If one of the elements your armor contains is strong against the other element it contains, the elements are adjacent in the Elemental Advantages circle. With an armor like that there is a chance you encounter single strong armors, but also dual strong armors. That happens if both elements of the opposing armor are strong against your armor. For instance if you have an air/water armor (like Abominable Platemail) you could encounter Witch's Robes (air/earth). The air of Witch's Robes is strong against the water of Abominable Platemail and the earth is strong against the air. In that case the force of the opposing attack is multiplied by 2 (+100%). If it is the other way around and you are dual strong against your opponent the force of your attack will be 2x bigger. The order of the elements of the armor does not matter, so earth/air is just as dual strong against air/water as air/earth is.

If the opposing armor contains only 1 strong element it will be single strong against your armor and the force of its attack will be multiplied by 1.5.

It is possible to encounter an armor that is both weak and strong against your adjacent element armor. In that case both your attack force and the opposing attack force are multiplied by 1.5.

Non-adjacent Element Armor[]

For some armors the elements are not adjacent in the Elemental Advantage circle. Because the order of the elements in an armor has no consequence for its strength it does not matter if the first element is 2 or 3 steps away from the second in the circle. A non-adjacent element armor may be single strong or dual strong (or neutral) against another armor and it can encounter both single strong and dual strong armors. Single strong again multiplies the hit force by 1.5 and dual strong multiplies it by 2.

But wait a minute... There are only 5 elements in the circle, so any dual strong armor a non-adjacent armor encounters must contain an element that is exactly in between its own elements. In that case the strength system works totally consequent. The in-between element is strong against 1 of your elements so it adds to the opposing strength, making your opponent dual strong, but it also adds to your strength because 1 of your elements is strong against it. The resulting force of the hits will be 2 x bigger for your opponent and 1.5 x bigger for you.

The resulting advantage of a dual strong non-adjacent armor would be advantage divided by disadvantage, so 2/1.5. That adds up to an overall advantage of 1.333(3). Consequently a dual strong non-adjacent armor is actually less advantageous than a single strong armor with no elemental disadvantage.

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