So what's more valuable per point. Def or health?
Imo The Most important stats are DEF > ATK > HP
Defense is the most useful against Bosses and monsters since the less damage you take the more attacks you can make. Monsters hit with the smallest damage so this is where defense will make the biggest difference.
Attack is second because you want to do as much damage with each attack as possible, however it is lesser to defense in most situations. The only time I'd consider Attack potentially superior is during PVP.
Health to me is third because most rings and amulets don't give very much health and the amount of added defense or attack is generally more helpful. Unless you've got a 2 or 3 star with say 150+ HP, because at that point it would become more useful.
Dude u can't get a ring with 150+ HP! 50 to 70 is the maximum
Not arguing the order of importance, but 1 Health seems to be about 4 attack/defense in the math comparisons I've done.
So health is more important because according to you, 4 attack and defense is equal to 1 health
Not necessarily. If you have the option of getting 40 defense or 10 health, that 40 defense might still be better. I just means 10 health is better than 10 defense.
A deepdive on rings and amulets has been done here:
http://knights-and-dragons.wikia.com/wiki/User_blog:SDMarukokun/Rings_and_Amulets_research
There it can be seen that it 3.5 points of att/def vs health.
A 2* gives you max about 75hps more, but a 3* can give you over 100 hp extra. With the stat inflation, HP rings will keep their value, while even a 400 att/def ring will be old with better and better rings/amulets coming and stronger armors. I like high HP items, there are many situations where the extra 50-100 HP gives you one additional hit against the EB or Raid boss. But you need a calculator to check when it is wise to use.
I recently saw that blog, and a lot of what they say makes sense. I came to the 4:1 by using the raid calculator and comparing points, and 4:1 seemed to be the closet. What I hadn't taken into account was that Attack/Defense gets the elemental bonus while Health does not. This makes the 3.5:1 make a lot more sense as that 3.5 is quickly turned into the 4+ I was receiving in calculations. I also noticed that accessories placed onto dual-armor get the dual-boost even though they are mono. What this ends up meaning is the higher your guild boosts the stronger A/D gets compared to Health, the same happens with your guild rank.
That being said, I feel the same way you do. That extra health means a lot. At higher numbers, it becomes very worthwhile. If you only have items that give <30 health though, it's fairly negligible.
Just to let you guys know:
My friend has 3 different 4 star rings that are all maxed.
The first one is +427 attack
Second is +385 Defence
Third is +125 HP
You guys can figure it out from there ;)
7 tiers now for Legendary Jewels. It will take lots of work to get an Epic Jewel once they're released and we're able to fuse for them.