Rings and Amulets

What are Rings and Amulets?
There is a quest called: "Truly, Truly, Outrageous." In order to complete this quest you need to collect 1 Ring. When you have done so you'll get 1 Amulet, 5,150 XP and 3 gems.

Rings and Amulets are equippable accessories that improve your knights Attack, Defense and Health.

How do I acquire a Ring or Amulet?
Rings and Amulets are obtainable in the Chance Chest, and they occasionally drop from killing monsters.

Hint: The chance of dropping is equal in all areas, there is not an area that has an increased chance of dropping a Ring or Amulet. Also, the element of the monster being killed does not indicate the element of the jewelry (IE you can get a Fire Amulet while fighting monsters in Skeleton's Tomb).

How do I equip a Ring or Amulet?
In order to equip a Ring or Amulet, a player must select Menu -> My Knights -> 'Rings' or 'Amulets'.

For example, once a player selects 'Rings' they can then select which Ring from within their inventory they would like to equip to a Knight. Rings and Amulets can also be equipped via the "Choose your Party" screen for PVP, Raid Boss, Adventure, and Summoning Stone combat.

Who can equip Rings and Amulets?
All Knights can equip Rings and Amulets. The Ring or Amulet a Knight can equip depends on what type of armor they are currently wearing.

For example, let's say that a Knight is wearing a Spirit/Air armor, you can equip only Spirit and Air Rings and Amulets.

Also an interesting thing is that if your Main Knight is wearing an All-Element (Starmetal) armor, you can equip any Ring or Amulet.

Things you can do with the Rings and Amulets
- Rings and Amulets can be enhanced just like the Armors, but only with Rings and Amulets. For example, enhancing a Ring with 4 different Rings. (You can't enhance it with Amulets or Armors).

- Rings and Amulets can be fused but only if they are of the same rarity (Common - Common). Unlike armor though, Rings and Amulets don't have to be different elements in order to combine them.

- Every fused Ring or Amulet starts at level 1.

- At the moment Rings and Amulets can't be smelted.

Fusion
Rings and Amulets can be fused if they both have the same tier (i.e. fusing a Common ring with another Common ring). Unlike armor, rings and amulets don't have to have different elements in order to combine them.

Rings and amulets do not only belong to a tier, but also a sub tier (see table below). The sub tier has no outward indicator, instead, the name of a ring or amulet determines its sub tier.

Fusing two rings of the same tier and sub tier will almost always produce a ring of the next higher sub tier (i.e. fusing two bands will result in a loop, and fusing two loops will result in a knuckle).

Characteristics

 * Attack
 * Bravery
 * Fierce
 * Hardened
 * Might
 * Power
 * Rabid
 * Skill
 * Stinging
 * Defense
 * Endurance
 * Iron
 * Robust
 * Safety
 * Shelter
 * Solid
 * Sturdy
 * Health
 * Growth
 * Lavish
 * Luminous
 * Rest
 * Shining
 * Stamina
 * Youth
 * Youth

- Common:

 * Bands
 * Band of Bravery: Adds Attack
 * Band of Rest: Adds Health
 * Band of Safety: Adds Defense
 * Luminous Band: Adds Health
 * Stinging Band: Adds Attack
 * Sturdy Band: Adds Defense
 * Stinging Band of Bravery: Adds Attack
 * Stinging Band of Rest: Adds Attack and Health
 * Stinging Band of Safety: Adds Attack and Defense
 * Loops
 * Loop of Bravery: Adds Attack
 * Loop of Rest: Adds Health
 * Loop of Safety: Adds Defense
 * Luminous Loop : Adds Health
 * Stinging Loop: Adds Attack
 * Sturdy Loop: Adds Defense
 * Sturdy Loop of Bravery: Adds Attack and Defense
 * Sturdy Loop of Rest: Adds Defense and Health

- Uncommon:

 * Knuckles
 * Fierce Knuckle: Adds Attacks
 * Knuckle of Endurance: Adds Defense
 * Knuckle of Skill: Adds Attack
 * Knuckle of Youth: Adds Health
 * Robust Knuckle: Adds Defense
 * Shining Knuckle: Adds Health
 * Stinging Knuckle of Rest : Adds Attack and Health
 * Stinging Knuckle of Safety: Adds Attack and Defense
 * Luminous Knuckle of Bravery: Adds Attack and Health
 * Luminous Knuckle of Safety: Adds Defense and Health
 * Sturdy Knuckle of Rest: Adds Defense and Health
 * Bindings
 * Binding of Endurance: Adds Defense
 * Binding of Skill: Adds Attack
 * Fierce Binding: Adds Attack
 * Luminous Binding of Safety: Adds Defense and Health
 * Robust Binding: Adds Defense
 * Shining Binding: Adds Health
 * Sturdy Binding of Bravery: Adds Attack and Defense
 * Stinging Binding of Safety: Adds Attack and Defense
 * Rings
 * Fierce Ring: Adds Attack
 * Ring of Endurance : Adds Defense
 * Ring of Youth: Adds Health
 * Stinging Ring of Rest: Adds Attack and Health
 * Stinging Ring of Safety: Adds Attack and Defense
 * Seals
 * Seal of Skill: Adds Attack
 * Fierce Seal: Adds Attack

- Rare:

 * Crests
 * Crest of Growth: Adds Health
 * Crest of Shelter: Adds Defense
 * Fierce Crest of Rest: Adds Attack and Health
 * Fierce Crest of Safety: Adds Attack and Defense
 * Hardened Crest: Adds Attack
 * Lavish Crest: Adds Health
 * Luminous Crest of Skill: Adds Attack and Health
 * Rabid Crest: Adds Attack
 * Robust Crest of Bravery: Adds Attack and Defense
 * Robust Crest of Rest: Adds Defense and Health
 * Shining Crest of Bravery: Adds Attack and Health
 * Sturdy Crest of Youth: Adds Defense and Health

- Super Rare:

 * Stones
 * Luminous Stone of Skill: Adds Attack and Health
 * Solid Stone: Adds Defense
 * Stinging Stone of Youth: Adds Attack, Defense and Health
 * Sturdy Stone of Skill: Adds Attack and Defense

- Ultra Rare:

 * Clusters
 * Cluster of Power: Adds Attack
 * Fierce Cluster of Endurance: Adds Attack and Defense
 * Robust Cluster of Skill : Adds Attack And Defense
 * Cluster of Grace: Adds Health

- Common:

 * Baubles
 * Bauble of Bravery: Adds Attack
 * Bauble of Rest: Adds Health
 * Bauble of Safety: Adds Defense
 * Luminous Bauble: Adds Health
 * Stinging Bauble: Adds Attack
 * Sturdy Bauble: Adds Defense
 * Sturdy Bauble of Bravery: Adds Attack and Defense
 * Sturdy Bauble of Rest : Adds Defense and Health
 * Sturdy Bauble of Safety: Adds Defense
 * Teardrops
 * Luminous Teardrop: Adds Health
 * Teardrop of Bravery: Adds Attack
 * Teardrop of Rest: Adds Health
 * Teardrop of Safety: Adds Defense
 * Stinging Teardrop: Adds Attack
 * Sturdy Teardrop: Adds Defense

- Uncommon:

 * Lockets
 * Fierce Locket: Adds Attack
 * Locket of Endurance: Adds Defense
 * Locket of Skill: Adds Attack
 * Locket of Youth: Adds Health
 * Robust Locket: Adds Defense
 * Shining Locket: Adds Health
 * Stinging Locket of Rest: Adds Attack and Health
 * Stinging Locket of Safety: Adds Attacks and Defense
 * Sturdy Locket of Bravery: Adds Attack and Defense
 * Sturdy Locket of Rest: Adds Defense and Health
 * Prisms
 * Fierce Prism: Adds Attack
 * Luminous Prism of Bravery: Adds Attack and Health
 * Prism of Endurance: Add Defense
 * Robust Prism: Adds Defense
 * Shining Prism: Adds Health
 * Stinging Prism of Safety: Adds Attack and Defense
 * Sturdy Prism of Bravery : Adds Attack and Defense
 * Sturdy Prism of Rest: Adds Defense and Health
 * Charms
 * Charm of Endurance: Adds Defense
 * Fierce Charm: Adds Attack
 * Fierce Charm of Safety: Adds Attack and Defense
 * Shining Charm: Adds Health
 * Shining Charm of Bravery: Adds Attack and Health
 * Pendant
 * Robust Pendant: Adds Defense
 * Robust Pendant of Bravery: Adds Attack and Defense

- Rare:

 * Necklaces
 * Fierce Necklace of Rest: Adds Attack and Health
 * Fierce Necklace of Safety: Adds Attack and Defense
 * Hardened Necklace: Adds Defense
 * Luminous Necklace of Endurance: Adds Defense and Health
 * Luminous Necklace of Skill: Adds Attack and Health
 * Necklace of Growth: Adds Health
 * Necklace of Might: Adds Attack
 * Necklace of Shelter: Adds Defense
 * Rabid Necklace : Adds Attack
 * Robust Necklace of Bravery: Adds Attack and Defense
 * Robust Necklace of Rest: Adds Defense and Health
 * Shining Necklace of Safety: Adds Defense and Health
 * Stinging Necklace of Youth: Adds Attack and Health
 * Sturdy Necklace of Skill: Adds Attack and Defense
 * Sturdy Necklace of Youth: Adds Defense and Health

- Super Rare:

 * Chokers
 * Choker of Stamina: Adds Health
 * Fierce Choker of Endurance: Adds Attack and Defense
 * Fierce Choker of Safety: Adds Attack and Defense
 * Robust Choker of Rest: Adds Defense and Health
 * Robust Choker of Skill: Adds Attack and Defense

- Ultra Rare:

 * Medallions
 * Rabid Medallion of Safety: Adds Attack and Defense
 * Stinging Medallion of Endurance: Adds Attack and Defense