Board Thread:Game Discussions/@comment-25097314-20140630233911/@comment-24738360-20140701003759

Magefireballs wrote: 1) No, the way the system works right now it is ruining the game for high level players. Everyone in guild that is 150+ is saying they are getting insanely hard people while everyone right between 100-110 is saying its insanely easier. And as you get better armor, you should have an easier time. The incentives in game right now reward not leveling post 100. Makes no sense.

2) I don't think you thought what I said through very well. Currently level 101 requires the same amount of points as level 150 does, the same amount as level 400, etc. The system I'm proposing would make level 149 to 150 worth as many points as it currently does entirely to go from 400 to 500. In other words, with the conversion, a level 400 player will probably be pretty close to 125. It would take years to get beyond level 150 for the average person. And again, the +2/2/2 was just an example. Could make it +1/1/1 or +3/3/3 for that matter. Just any reason to encourage leveling.

3) They can only do that AFTER the fact. What we have now encourages leeching. Once the war starts, there is nothing the guild can do to prevent a player from receiving a reward no matter how little they participate.

4) The weekly arena competition is currently individual only. Aggregate the entire guild's points together to make it a guild competition as well (in addition to the individual competition)

5) The point of the extra 10 players is to allow inactive members to remain part of the guild. I have played games where guilds have 100s of players, so no 40 isn't that much

6) They are worthless for level 100+, but not leveling up to that point. It's also why they are much cheaper in my example. And you are incorrect. The drop rate for an epic on those chest at 5x is about 2%. 40x at 1200 is $150 and you only have about a 60% chance at an epic. (I've opened over 500 chests). Yes, it wouldn't be for everyone but plenty of people would do this.

8) The game does this till about level 70 and then it just gets very easy. Plenty of very successful games (most famous of which is Diablo but lots and lots of games have this). Basically in Diablo the first area is as hard as the last level from the prior difficulty. 1. You do get to choose who you want to battle in GW, it does not matter. The Level 150 people might be targeting the GM or GC since they think they are strong enough. The Level 100 people might target C or HC since they think they are weak.

2. Oh, I didn't read it correctly :P. I didn't think that you meant that it should be harder to level up each level. My mistake.

3. Well, If the member is inactive, they wont just redeem the reward. Some people might abuse this function and they might start kicking random people for no reason.

4. Well, That does mean that the Rainbow Party Alliance and Death Knights would win every tournament for Guilds. I mean, my Guild isn't very active right now cause of Summer, so we wouldn't be getting a lot of points.

5. Most guilds I've been in kicks the inactive player for not contributing

6. Like I said, It's about $150 I was making a rough estimate. The Chests aren't exactly 2% Chance of getting an Epic, and even if they were, that's still a high chance of getting one if you buy 40 of them. 60% Seems too high in my opinion. I'm pretty sure lower leveled people would just level up their 1*, 2*, or 3* to get the +, since most of them might not want to pay gems for a +. I have also opened about 40+ chests in my whole carrer of K&D, and I have yet to get an Epic from a Chest.

8. Like I said, I fully agree with you on this. I was just saying that this game does have it. But, they should put in more difficulties.