Talk:Wyvern/@comment-24.147.218.222-20131107173053/@comment-23870891-20131107174524

As someone else said, you have to also consider the limited edition chest epics. The epic bosses are good for the free player, but don't earn the money. Create a demand for a type of armor, then fill it via a payable route. After, keep the armor special for a while by preserving those elements so the people who spent money won't feel cheated. Air/Water may be up again soon, but the fairly recent Fire/Wind epic makes me think those elements will be off the table for a while.

On a separate speculation, a lot of the current epics have spirit in them (currently 5/10). By flooding the player base with earth type legendaries (7/15 since the dragons) while making other armors undesirable (The 5 mono-elements I personally don't see a lot of). Results in a lot of higher level players having earth armors on their arena teams. These spirit epics are strong against these earth armors, regardless of other weaknesses, so it gives the paying payers a more subtle advantage.