Thread:JustinDaOne/@comment-24108837-20131115222807/@comment-24108837-20131118110535

To be precise: I don't know what uncraftable armours are. Not exactly I mean. That is why I voted against the category and that is the reason why I can not add the category. Those bossless armours of different rarities are basically the only really uncraftable armours. But if we let it apply to only those the name of the category is confusing.

(If we tag epic boss armours as craftable we make a mess, if we tag them as uncraftable we make a mess, if we tag part of them as craftable we make a bigger mess. I know people will not understand the category and will add some epic boss armours and not others.)

I think we need further discussion on the armour standardisation issue on the forum. Not just between us two. Updating all the categories helped me get things straight about armours. There were more categories that were omitted in the discussion but could just be added in the spirit of the agreement. Like the "Fusion Boost Armor" category. Omitted everywhere because nobody realised it was there but it is really a different category in the game.

And that is my problem with the standardisation approach as it is now. The level of abstraction is too low. It is too much about the contents of the information. Not about the way to present it. And if you want to dictate what the content should be you have to be very sure that you know all the possible content.

The "Fusion Boost Armor" category just proves you don't.