Talk:Shadowforged Armor/@comment-62.241.217.242-20161220094826/@comment-4199297-20170123111939

I think we might be talking about different parts... As far as I know:
 * being alive at the start of a screen allows you to continue the fight or exit to rest (for a bit or to full health depending on own choice; (after some time?) this resets the revive gem cost to 7)
 * being alive in the middle of a screen allows you to continue the fight or flee. Fleeing resets the monsters to full health and you to the start of the screen
 * dying in the middle of the screen allows you to flee (resetting monster health and you to start of screen) or revive for gems to continue the fight.


 * if you die a second time in that same screen you again face that flee/revive choice agian, now with a higher gem cost and you won't get the "exit" option to reset the gem cost to 7 until you finish the screen.

AKA: no death on a screen: 0 gems, 1 death on a screen: 7 gems, 2 deaths on the same screen: 7+9 gems, 3 deaths on the same screen: 7+9+13 gems etc.

My run at heroic Zephyr Plateau started at "1 death middle of screen 1/10, revive for 7 gems, rest until full health at the start of screen 2/10, 1 death middle of screen 2/10, rest until full health at the start of screen 3/10, etc", but then hit a snag at screens with the vampire boss where it took me 3-4 revives to cross just 1 screen. I can't find a way for that screen to cost me 7+7+7+7 instead of 7+9+13+17 gems. :(