Board Thread:Wiki Discussion/@comment-5158113-20131103020610/@comment-24003266-20131108235005

Yeah, in general the craftable/non-craftable distinction is probably not that helpful, I'll agree.

The only place where I strongly believe it really matters is in regards to the guaranteed 50EP rare non-craftable armors compared to the 24EP rare craftable sets. Maybe we just need one category for those (it's only 4 armors at this point). These 4 armors offer a valid strategy for quickly enhancing armors and it was a huge find for me that helped me get to a competitve point in the game much more efficiently. I really floundered at the beginning b4 I figured this out. Or we could go w/ Adventure (or Story Line) Armors and Non-Adventure (or Non-Story Line) armors? In that way they would follow the standard used to define the Epic Boss armors.