Board Thread:Game Discussion/@comment-98.154.5.158-20131108053247/@comment-24108837-20131109202053

In comparing the costs of different strategies you have to take the costs of the extra slots needed into account. If the extra slot needed is in a higher level you have to account that.

But if you complete the operarion enhancing an equal amout of EP in different ways you will have reached the same level and therefore face a new independent decision for the next run.

I am not sure what problem you see in having not enough EP to enhance a whole level at once Packmann. You won't lose EP by levelling up 40 when you need 50 for the level. In fact that may be cheaper.

I look at the point I want to achieve and the moment I want to achieve it with the armour also. So I use as a rule that I try to enhance an armour to just below the level change, and then do the next update with as many EP as I can efficiently have. That means I won't use snakeskin when uncommon is cheaper, but I will try to put 40 EP in with uncommon. Except if that makes me skip a level. Then I try to enhance so that I end just below the next level.

An example:

If I am at level 7 and need some extra points to get to level 8, I first try to enhance as far as possible without actually reaching level 8. I may need another 23 for level 8, so my first enhancement is 20 EP (not 30!). That means the next enhancement I pay 400 per slot and not 450 (level 8). To get from level 8 to level 9 takes about 30 EP (see my first blog post I plan to write if ever I get there :) ) So if I would enhance now with 40 EP I would jump from level 7 to level 9. That would mean the enhancement following that would cost 500 per slot. So instead I enhance again with 30 EP. That means my next enhancement will be in level 8 and cost only 450 per slot.

If I have to fight soon or if I reach a desired level (35 to unlock +) I will enhance so that I just reach that level and accept the extra costs.

You have to think in EP when you enhance, not in armour.