Rings and Amulets

What are Rings and Amulets?
There is a quest called: "Truly, Truly, Outrageous." In order to complete this quest you need to collect 1 Ring. When you have done so you'll get 1 Amulet, 5,150 XP and 3 gems.

Rings and Amulets are equippable accessories that improve your knights Attack, Defense and Health.

How do I acquire a Ring or Amulet?
Rings and Amulets are obtainable in the Chance Chest, and they occasionally drop from killing monsters.

Hint: The chance of dropping is equal in all areas, there is not an area that has an increased chance of dropping a Ring or Amulet. Also, the element of the monster being killed does not indicate the element of the jewelry (IE you can get a Fire Amulet while fighting monsters in Skeleton's Tomb).

How do I equip a Ring or Amulet?
In order to equip a Ring or Amulet, a player must select Menu -> My Knights -> 'Rings' or 'Amulets'.

For example, once a player selects 'Rings' they can then select which Ring from within their inventory they would like to equip to a Knight. Rings and Amulets can also be equipped via the "Choose your Party" screen for PVP, Raid Boss, Adventure, and Summoning Stone combat.

Who can equip Rings and Amulets?
All Knights can equip Rings and Amulets. The Ring or Amulet a Knight can equip depends on what type of armor they are currently wearing.

For example, let's say that a Knight is wearing a Spirit/Air armor, you can equip only Spirit and Air Rings and Amulets.

Also an interesting thing is that if your Main Knight is wearing an All-Element (Starmetal) armor, you can equip any Ring or Amulet.

Things you can do with the Rings and Amulets
- Rings and Amulets can be enhanced just like the Armors, but only with Rings and Amulets. For example, enhancing a Ring with 4 different Rings. (You can't enhance it with Amulets or Armors).

- Rings and Amulets can be fused but only if they are of the same rarity (Common - Common). Unlike armor though, Rings and Amulets don't have to be different elements in order to combine them.

- Every fused Ring or Amulet starts at level 1.

- At the moment Rings and Amulets can't be smelted.

-Fusing 2 of the same rings/amulets will upgrade it to a higher tier. Currently 2 tiers for bronze, up to 4 tiers for silver then 1 star, 2 star, and finally 3 star.

Fusion
Rings and Amulets can be fused if they both have the same tier (i.e. fusing a Common ring with another Common ring). Unlike armor, rings and amulets don't have to have different elements in order to combine them. Similar to armor, the produced piece will match the element of one of the combined pieces.

Rings and amulets do not only belong to a tier, but also a sub tier (see table below). The sub tier has no outward indicator, instead, the name of a ring or amulet determines its sub tier.

Fusing two rings of the same tier and sub tier will almost always produce a ring of the next higher sub tier (i.e. fusing two bands will result in a loop, and fusing two loops will result in a knuckle).

Characteristics

 * Attack
 * Bravery
 * Fierce
 * Hardened
 * Hunting
 * Might
 * Power
 * Rabid
 * Skill
 * Stinging
 * Unrest
 * Wicked
 * Defense
 * Endurance
 * Iron
 * Plated
 * Robust
 * Safety
 * Shelter
 * Solid
 * Steel
 * Sturdy
 * Health
 * Glorious
 * Grace
 * Growth
 * Lavish
 * Luminous
 * Rest
 * Royal
 * Shining
 * Stamina
 * Youth

- Common:

 * Bands
 * Loop of Bravery: Adds Attack
 * Loop of Rest: Adds Health
 * Loop of Safety: Adds Defense
 * Luminous Loop : Adds Health
 * Stinging Loop: Adds Attack
 * Sturdy Loop: Adds Defense
 * Sturdy Loop of Bravery: Adds Attack and Defense
 * Sturdy Loop of Rest: Adds Defense and Health

- Uncommon:

 * Knuckles
 * Fierce Seal: Adds Attack
 * Luminous Seal of Safety: Adds Defense and Health
 * Luminous Seal of Skill: Adds Attack and Health
 * Robust Seal : Adds Defense
 * Robust Seal of Rest : Adds Defense and Health
 * Seal of Skill: Adds Attack
 * Shining Seal: Adds Health
 * Stinging Seal of Endurance: Adds Attack and Defense
 * Sturdy Seal of Youth: Adds Defense and Health
 * Sturdy Seal of Skill: Adds Attack and Defense

- Rare:

 * Crests
 * Crest of Growth: Adds Health
 * Crest of Might : Adds Attack=146
 * Crest of Shelter: Adds Defense=146
 * Fierce Crest of Endurance: Adds Attack and Defense
 * Fierce Crest of Rest: Adds Attack and Health
 * Fierce Crest of Safety: Adds Attack and Defense
 * Hardened Crest: Adds Attack=153
 * Lavish Crest: Adds Health
 * Luminous Crest of Skill: Adds Attack and Health
 * Luminous Crest of Endurance: Adds Defense and Health
 * Rabid Crest: Adds Attack=156
 * Robust Crest of Bravery: Adds Attack and Defense
 * Robust Crest of Rest: Adds Defense and Health
 * Robust Crest of Youth: Adds Defense and Health
 * Shining Crest of Bravery: Adds Attack and Health
 * Shining Crest of Endurance: Adds Defense and Health
 * Shining Crest of Safety: Adds Defense and Health
 * Stinging Crest of Youth: Adds Attack and Health
 * Sturdy Crest of Youth: Adds Defense and Health

- Super Rare:

 * Stones
 * Fierce Stone of Safety: Adds Attack and Defense
 * Luminous Stone of Skill: Adds Attack, Defense and Health
 * Luminous Stone of Endurance: Adds Defense and Health
 * Robust Stone of Rest: Adds Defense and Health
 * Robust Stone of Skill: Adds Attack and Defense
 * Robust Stone of Youth: Adds Defense and Health
 * Robust Stone of Bravery: Adds Attack and Defense
 * Royal Stone: Adds Health
 * Solid Stone: Adds Defense
 * Shining Stone of Safety: Adds Defense and Health
 * Stinging Stone of Endurance: Adds Attack and Defense
 * Stinging Stone of Youth: Adds Attack, Defense and Health
 * Stone of Iron: Adds Defense
 * Stone of Unrest: Adds Attack
 * Stone of Stamina: Adds Health
 * Sturdy Stone of Skill: Adds Attack and Defense
 * Sturdy Stone of Youth: Adds Defense and Health

- Ultra Rare:

 * ClustersClaws
 * Fierce Claw of Youth: Adds Attack and Health
 * Luminous Claw of Might: Adds Attack and Health
 * Sheath
 * Robust Sheath of Youth : Adds Defense and Health

- Common:

 * Baubles
 * Luminous Teardrop: Adds Health
 * Teardrop of Bravery: Adds Attack
 * Teardrop of Rest: Adds Health
 * Teardrop of Safety: Adds Defense
 * Stinging Teardrop: Adds Attack
 * Sturdy Teardrop: Adds Defense

- Uncommon:

 * Lockets
 * Fierce Pendant: Adds Attack
 * Fierce Pendant of Safety: Adds Attack and Defense
 * Robust Pendant: Adds Defense
 * Robust Pendant of Bravery: Adds Attack and Defense
 * Stinging Pendant of Safety: Adds Attack and Defense

- Rare:

 * Necklaces
 * Fierce Necklace of Rest: Adds Attack and Health
 * Fierce Necklace of Safety: Adds Attack and Defense
 * Hardened Necklace: Adds Defense
 * Lavish Necklace: Adds Health
 * Luminous Necklace of Endurance: Adds Defense and Health
 * Luminous Necklace of Skill: Adds Attack and Health
 * Necklace of Growth: Adds Health
 * Necklace of Might: Adds Attack
 * Necklace of Shelter: Adds Defense
 * Rabid Necklace : Adds Attack
 * Robust Necklace of Bravery: Adds Attack and Defense
 * Robust Necklace of Rest: Adds Defense and Health
 * Shining Necklace of Safety: Adds Defense and Health
 * Shining Necklace of Skill: Adds Attack and Health
 * Stinging Necklace of Endurance: Adds Attack and Defense
 * Stinging Necklace of Youth: Adds Attack and Health
 * Sturdy Necklace of Skill: Adds Attack and Defense
 * Sturdy Necklace of Youth: Adds Defense and Health

- Super Rare:

 * Chokers
 * Choker of Stamina: Adds Health
 * Choker of Unrest: Adds Attack
 * Fierce Choker of Endurance: Adds Attack and Defense
 * Fierce Choker of Rest: Adds Attack and Health
 * Fierce Choker of Safety: Adds Attack and Defense
 * Fierce Choker of Youth: Adds Attack and Health
 * Hunting Choker: Adds Attack
 * Luminous Choker of Endurance: Adds Defense and Health
 * Luminous Choker of Skill: Adds Attack and Health
 * Robust Choker of Bravery: Adds Attack and Defense
 * Robust Choker of Rest: Adds Defense and Health
 * Robust Choker of Skill: Adds Attack and Defense
 * Robust Choker of Youth: Adds Defense and Health
 * Royal Choker: Adds Health
 * Shining Choker of Bravery: Adds Attack and Health
 * Shining Choker of Endurance: Adds Defense and Health
 * Shining Choker of Safety: Adds Defense and Health
 * Shining Choker of Skill: Adds Attack and Health
 * Solid Choker: Adds Defense
 * Stinging Choker of Endurance: Adds Attack and Defend
 * Sturdy Choker of Skill: Adds Attack, Defense and Health
 * Sturdy Choker of Youth: Adds Defense and Health

- Ultra Rare:

 * Medallions
 * Fierce Medallion of Rest: Adds Attack and Health
 * Fierce Medallion of Safety: Adds Attack and Defense
 * Glorious Medallion: Adds Health
 * Luminous Medallion of Might: Adds Attack and Health
 * Luminous Medallion of Skill: Adds Attack and Health
 * Medallion of Grace: Adds Health
 * Medallion of Power: Adds Attack
 * Medallion of Steel: Adds Defend
 * Plated Medallion: Adds Defense
 * Rabid Medallion of Safety: Adds Attack and Defense
 * Robust Medallion of Bravery: Adds Attack Defense and Health
 * Robust Medallion of Rest: Adds Defense and Health
 * Shining Medallion of Bravery: Adds Attack and Health
 * Shining Medallion of Safety: Adds Attack, Defend, and Health
 * Shining Medallion of Skill: Adds Attack and Health
 * Stinging Medallion of Endurance: Adds Attack and Defense
 * Sturdy Medallion of Youth: Adds Defense and Health
 * Sturdy Medallion of Youth: Adds Attack, Defense and Health
 * Wicked Medallion: Adds Attack
 * Clovers
 * Fierce Clover of Rest: Adds Attack and Health