Board Thread:Game Discussions/@comment-25106963-20140626061327/@comment-25055391-20140627203138

Very nice summary here. I am a sent every now and then in our guild, and this is the same strategy I would use until they took me down, then I would change to whatever I needed to farm their gm :p. Use only Far elements and have a nice elemental mixture throughout, so that you never have back to back armors with the same elemental weakness.

To take this a step further, in Arena, since you do not know which elements you will be up against, I think it is irrelevant as to which armor you use, Far or Near, because of the randomness of your opponent. However I do think it is very important to avoid having your knights wearing elements with the same weakness back to back (Druid, spirit/earth followed by Spector, spirit/wind, would get destroyed by an opponent with a first knight wearing a good fire).

Against EB you should ONLY use near armors, because the eb has so much HP and Attack, the extra 50% damage you do from wearing a far armor is completely negated by the massive damage he does to you. You are better of neutral against eb than wearing a far armor.