Board Thread:Game Discussion/@comment-176.199.237.158-20130716212940/@comment-4199297-20130716220229

A fusion/combining 101 I've been writing: Combining is all a game of chance. You could combine Basic Fire Armor and Basic Water Armor and end up with a Boilerplate Armor (minute chance!) or combine Wanderer's Shroud (mono fire legendary) and Hydromancer's Mantle (mono water Legendary) and end up with Steam Wizard's Robes!

The best you can do is increase your odds a bit:
 * if you are targeting a specific armor, if possible eliminate non-wanted elements. Examples:
 * combining fire/air and water/spirit can result in fire/water, but also fire/spirit, air/water, air/spirit and reportedly also has a small chance for a mono-element armor of any those 4 elements
 * combining fire/air and water can result in fire/water, but also air/water and reportedly also has a small chance for a mono-element armor of any those 3 elements
 * combining fire and water can result in fire/water and reportedly also has a small chance for a mono-element armor of any those 2 elements


 * more stars in increases your chances of more stars out (though it's a chance not a certainty!) Except for using the few legendary mono-element armors as source, this point kind of conflicts with the point about fewer elements as source being better...
 * if there are few armors of the element combination you are combining to, you have better odds at getting a specific armor than if there are many (so the more armors get released, the more difficult it gets to target a specific one when combining)

A good way to approach combining/fusing is to always expect to get a different armor than you wanted and see it as a bonus if you actually get your wished armor.