Board Thread:Wiki Discussion/@comment-5158113-20131103020610/@comment-24083787-20131105002213

FrosteeSnoman wrote: Packmann wrote: FrosteeSnoman wrote: I didn't get what you meant for this one? Elaborate? Thanks Frostee! ~ I mean like, the armors will be put together definitely in their respective rarity (Rare, Super Rare etc.), so you will have all of the same type together.

What's the point of having a category with fusable/non-fusable, people will look here if they want to see what they can fuse, not at the bottom of a page.

I think it is important to make the distinction btwn craftable/non-craftable. First of all, there are certain non-craftable Rare 1* armors that can be attained thru fusion and are worth 50EP while craftable sets = 24EP. Also, non-craftable legendaries generally have better stats than craftable sets (mostly those obtained via Epic Bosses); although, w/ recent stats of EB armors this is becoming less true. I see no problem w/ having armors listed under multiple categories if that is where they belong.

Fusion is a hot topic and many folks will want to know what can be fused, these categories seem to be a must. My problem is not with the categories, it's with how ridiculous this wiki would look with 100 million categories under the page, the categories would outweigh the actual text. I'm not against having fusion armors and all those other things, but it's going to look super messy with them all. I feel that these extra categories are a must for the entire idea of these 'categories' to even work how they're supposed to. But with your comment of how they would clutter up the page I was curious, so as an example I worked up the maximum possible categories onto a page following the above format and found that these categories have a very minimal effect on the overall look of the webpage, like hardly noticeable. And on the mobile version of the site the categories tab is hidden until you choose otherwise, so I don't see the real issue.