Board Thread:Game Discussions/@comment-118.92.228.229-20141026112503/@comment-24209117-20141026221828

I get it but is it adequate to the reality? Mean increased damage by 5% every hit. You should separate it and create 2 version of it, in clean battle (without crits and misses) and including crits and misses (random values, or estimate samples by yourself, more natural).

Thanks for update, it looks better (epic boss simulation), I noticed that extra bonus for next knight is added. Fusion fixed as I see... You could add some colours to distinguish product of fusion like different for every rarity. It would be nice to know the percentage rate but that's rather impossible, we know :P