Rings and Amulets

What are Rings and Amulets?
There is a new quest called: Truly, Truly, Outrageous. In order to complete this quest you need to collect 1 Ring. When you have done so you'll get 1 Amulet, 5.150 XP and 3 gems.

Rings and Amulets are equippable accessories that improve your knights Attack, Defense and Health.

How do I acquire a Ring or Amulet?
Rings and Amulets are obtainable in the Chance Chest, and they occasionally drop from killing monsters.

Hint: The chance of dropping is equal in all areas, there isn't a area that have a increased chance of dropping a Ring or Amulet.

How do I equip a Ring or Amulet?
In order to equip a Ring or Amulet, a player must select Menu -> My Knights -> 'Rings' or 'Amulets'.

For example, once a player selects 'Rings' they can then select which Ring from within their inventory they would like to equip to a Knight. Rings and Amulets can also be equipped via the "Choose your Party" screen for PVP, Raid Boss, Adventure, and Summoning Stone combat.

Who can equip Rings and Amulets?
All Knights can equip Rings and Amulets. The Ring or Amulet a Knight can equip depends on what type of armor they are currently wearing.

For example, let's say that a Knight is wearing a Spirit/Air armor, you can equip only Spirit and Air Rings and Amulets.

Also an interesting thing is that if your Main Knight is wearing an All-Element (Starmetal) armor, you can equip any Ring or Amulet.

Things you can do with the Rings and Amulets
- Rings and Amulets can be enchanted just like the Armors, but only with Rings and Amulets. For example, enchanting a Ring with 4 different Rings. (You can't enchant it with Amulets or Armors).

- Rings and Amulets can be fused but only if they are of the same rarity (Common - Common). Unlike armor though, Rings and Amulets don't have to be different elements in order to combine them. A thing to notice is that every fused Ring or Amulets starts at level 1.

- At the moment Rings and Amulets can't be smelted.

- Common:
Stinging Band: Adds Attack

Sturdy Band: Adds Defense

Band of Rest: Adds Health

Loop of Rest: Adds Health (more Health than Band of Rest)

Luminous Band: Adds Health

Band of Safety: Adds Defense

Loop of Safety: Adds Defense (More Defense than Band of Safety)

Sturdy Loop of Bravery: Adds Attack and Defense

Stinging Band of Safety: Adds Attack and Defense

- Common:
Sturdy Bauble: Adds Defense

Luminous Bauble: Adds Health

Bauble of Safety: Adds Defense

Stinging Bauble: Adds Attack

Bauble of Rest: Adds Health

- Rare:
Locket of Youth: Adds Health