Board Thread:Game Discussions/@comment-198.160.14.62-20140415160413/@comment-65.182.226.37-20140425002120

72.226.92.35 wrote: So with this, the chance of an epic is 100%?

The outcome is the same as any other legal combine, it is just far more favorable with the glitched input due to limited elements.

For example, if you fuse two Swamp Shaman Robes the outcome cannot be an armor with the water and earth combination, so the output is by necessity a mono element. Because there are no mono elements before legendary you cannot get an armor less than legendary. For the specific example of Swamp Shaman Robes the possible outcomes include four each of mono earth and water legendary armors or one each of mono earth and water epic armors. Effectively you have a 2/10 chance of an epic armor which is far superior to the usual odds. Furthermore, if you can take any failed attempts at an epic which resulted in a mono earth or water and fuse with another matching mono, you then have a 1/5 chance of an epic of the same element. The overall odds remain 20% but you can gain a finer control over end result.

Swamp Shaman Robes and Armor of the Infernal Lord are the best craftable armors to benefit from this bug due to the mono earth, fire, and water epics. The lack of a spirit mono epic make Spectral Captains Robes less attractive, although you have a 1/9 chance to get mono water. The lack of an air or spirit mono epic makes Rocfeather Robes less attractive still as the best possible outcome there is a legendary mono element.