Fusion

Fusion is a process which combines two armors of completely separate elements into one armor that uses one or two of elements from the initial armors.

For a complete list of armors, please follow this spreadsheet link

Fusion is a GAMBLE, you can get a worse armor than you started with, a better armor is possible, but FUSION IS NOT GUARANTEED.

Fusion Basics

 * Fusion is done using the "Combine Armor" option of the Fusion Master
 * Fusion costs 25,000 Gold and 1 Fusion Stones
 * Both armors are used up during the fusion process
 * You cannot use two armors which share a specific type of element.
 * You can fuse two element armor, which will give you increased diversity of what armor you could obtain, as the result could be a combination of either element from both sides (E.g., fusing a fire/water with a air/spirit could give a fire/air, fire/spirit, water/air, or water/spirit,water,fire,spirit or air armour
 * The ranking of the fused armor is somewhat random. Even if you combine 2 Legendary armors you could get any armor.
 * When you fuse an armor which has levels invested into it, some of them can carry over to the creation, starting it at a level higher than 1.
 * Also fusion takes no time after you pick your two armors you automatically get the armor you fused.

Probable information

 * You can't get plus versions from fusion
 * Element order, armor order, plus version, and armor level seem not to matter
 * Elements A/B + C/D can give A, B, C, D, A/C, A/D, B/C, and B/D, but not A/B or C/D

List of Possible Fuseable Armors
Listed on the chart below are possible results of fusion. Fusion is an imprecise art, and you may not get the exact result you want first time. You will likely require several attempts in order to obtain a rare armor. The list is not complete, and it is entirely possible you will receive an armor not mentioned here whilst creating new armors.


 * Fusion results information confirmation can be found on this thread

Please do NOT add armor to this table without providing a screenshot of the fusion on the Screenshots page.

Rare
Rare Fusable Armor

Super Rare
Super Rare Fusable Armor

Ultra Rare
Ultra Rare Fusable Armor

Legendary
Legendary Fusable Armor

Epic
Epic Fusable Armor

Fusion Example
To get a better understanding of how fusion works lets take a look at the following example:

Example 1

 * Armor 1: Swamp Shaman Robes - Ultra Rare - Earth/Water
 * Armor 2: Barbarian Raiding Gear - Legendary - Air/Fire
 * Ultra no more epic armor fusions
 * Legendaries => Ultra Rare, Legendary, Epic
 * Earth/Water & Air/Fire can produce:
 * mono Earth, Water, Fire, or Air
 * Earth/Air, Earth/Fire
 * Water/Air, Water/Fire

The potential armor that can be produced includes:
 * Super Rare
 * Earth/Air - Flowstone Battlegear, Monstrous Garb
 * Earth/Fire - Forgemaster's Garb, Molten Shroud
 * Water/Air - Lightning Lord Armor, Stormrage Armor
 * Water/Fire - Rageborne Raiment, Steam Wizard's Robes
 * Ultra Rare
 * Earth/Air - none
 * Earth/Fire - Armor of the Infernal Lord
 * Water/Air - Storm Sorcerer
 * Water/Fire - none
 * Legendary
 * mono Earth - Battlesuit Remnants, Mountainvine Shroud
 * mono Water - Chitinous Armor, Hydromancer's Mantle
 * mono Air - Cloud King's Finery
 * mono Fire - Ruby Plate Mail, Wanderer's Shroud
 * Earth/Air - Horrible Wurm Costume, Tortoiseshell Aegis
 * Earth/Fire - Tempered Battlegear
 * Water/Air - none confirmed
 * Water/Fire - Boilerplate Armor, Flamehunter's Garb
 * Epic
 * Fire - Blazeborne Vanguard
 * 21 possible results

As you can see, results from fusion can vary greatly. There are a few ways you can narrow down the results from fusion:
 * Use mono-element armors
 * Use armors of the same rarity type
 * Fuse legendary monos that cannot produce an ultra rare armor

Knowing this, we can try a fusion that would have more predictable results

Example 2

 * Armor 1: Leviathan's Platemail - Legendary - mono Water
 * Armor 2: Soulshard Raiment - Legendary - mono Spirit
 * Legendaries => Ultra Rare, Legendary, Epic
 * Water & Spirit can produce:
 * mono Water, mono Spirit, & Water/Spirit

The potential armor that can be produced includes:
 * Ultra Rare
 * Water/Spirit - Spectral Captain's Uniform
 * Legendary
 * mono Water - Chitinous Armor, Hydromancer's Mantle
 * mono Spirit - Bone Harvester's Garb, Eldritch Keeper's Robes, Ethereal Garment
 * Water/Spirit - Blackfrost Raiment, Starsong Shroud
 * Epic
 * Water/Spirit - Moontide Platemail
 * 9 possible results

As you can see, using mono Legendaries reduces the potential results considerably. This means you have a better chance of getting the armor you want. Remember, that there is no guarantee with fusion. Good luck, you'll need it.