Thread:JustinDaOne/@comment-24026888-20131115121022/@comment-24026888-20131116103350

Heya,

First off, I'm not sure how to direct other people that might have valuable input towards this post. Wish I could... tag people, so that they'd get a notification of this post somehow. :P (At least the other staff members and active wikia contributors)

As for fusions. Your preview page actually does look quite good. This still resonates with my idea about merely showing what's needed for a fusion, rather than every possible combination.

My idea about adding examples was just a thought. But, as to figuring out what combination would have the highest chance, I actually do think that's possible based on the premise that fusion works as follows:

Whenever someone combines two armors, they roll the RNG dice. Let's say someone has a 1% chance to 'pull' an epic. So, if they roll a 1 on a 100-sided die, they'd combine an epic. After that, the game would look at the combined elements to see which armors are eligible, and then rolls another dice to decide which armor you've fused.

Example A: Fuse a Water Mono legendary with a Spirit Mono legendary.

Example B: Fuse a Water Mono legendary with a Fire/Spirit legendary.

Both examples would have the same odds at receiving an Epic. However, example A has a higher chance of obtaining Moontide, as example B can also pull Blazeborne.

(This is merely speculating of course, I can't possibly verify how the actual fusion process works. Just trying to approach it from a developers point of view.)

Now.... I'll go brainstorm a bit more on how to optimize the preview you made.

Redd