Talk:Fire Drake's Nemesis/@comment-184.148.46.51-20140109055541/@comment-23870891-20140109074952

For this game, the story content is completed. The guild war system is in place and really just needs to be activated and maintained. Neither of these should take much creativity or effort (outside of 1 new armor model with three evolutions every major guild war and new chest epics). The epic bosses are their bread and butter, so not focusing on those is foolish.

That leaves 3 things each week for the development team to work on and the player base has come to expect:

New boss models (along with some simple animations)

The armor evolutions (male and female) <- This is the draw to the majority of the player base

The weekly nemesis (designed to look like they are a counter to the boss).

The more of these you remove, the more you begin to alienate casuals. Last weeks wrath demon violated the first expectation (basically a re-skinned hannible half dragon) but the nemesis and armor models had freshness. This week has violated both the first and the third expectations. they changed the Horrible wing-wurm a fair amount, but that time should have gone into making a completely new boss, and the nemesis is damn close to and exact copy of wing-wurms.

Alienating the casuals is not what Gree should be doing. Without the casuals, who are the spenders buying gems to beat?