Board Thread:Game Discussions/@comment-24571857-20140412205527/@comment-24108837-20140412223018

I assume you mean your Arena Setup. There there are a few easy rules of thumb to keep: - Mix elements (this is debatable). Try to have all elements in your line-up. - Choose high stats. Add up the attack and defense stats of your armors for easy comparison. Balanced stats come out better than biased to either attack or defense. Best is to multiply the stats, but that is more difficult and you have to take the added values of your knights into consideration. (multiply the stats of your knight wearing the armor). - Your opponent gets the first strike. That means the first knight in the line-up gets 1 strike less than the others. It makes sense to put the knight with the lowest attack value first in line. In that way you will loose least damage by that first strike. - Find out what the best armor is to put on your main knight. Your main knight adds more strength than your secondary knights.

in formula: (att(armor) + knight(add)) * (def(armor) + knight(add)) = (att * def (armor)) + (knight(add)²) + ((att(armror) + def(armor)) * knight(add)) That means that the armor with highest added stats should be on your main knight.

In the case you pose: Aquatic, Arborsteel +, Cryptic and Komodo all have added stats close to 3600. So they are more or less equivalent. Cyclone Chainmail + adds up to 4000+. So that seems way better. But it is mono element. Therefore you will have to consider the guild element bonus. A mono element armor will only get the bonus of 1 element, where a dual element armor gets the bonus of 2 elements. Put the armors on your knights and see how the resulting stats turn out. If you have guild element bonuses of 7% or higher the differences in strength between Cyclone and the others may disappear or even turn against Cyclone. The elements of the mentioned 4 armors are not very balanced. But to balance them your would have to resort to much weaker armors. That would not help you.

So I guess you will find yourself using a combination of the mentioned 4 armors. If you want to be nominally strong in the Arena.

If you want to. You have to consider that the strength of your line-up is not important for the arena results. K&D automatically selects your opponents based on your own strength. if you get stronger you will get stronger opponents. On average your strength will have no effect on your results. If you do not gem and you play average you will reach about 27,000 points per week. If you play more intensively you can reach 36,000 points. If you really do your best and use all opportunities and fight all your friends every day, you may reach 44,000 points, regardless of your strength. The only thing that counts is the number of fights you perform.

You have to know that the object of the game is not to get strong, but to spend money. If the strongest players would have the highest ranking, there would be no incentive to spend money on ranking high for weaker players. And 95% of players are weak.

An example: my current rank in the Arena is about 7,000. Last week I fought against #7 in the ranking. And I beat it gloriously. My 3rd knight didn't even get to fighting. So I am much much stronger than (s)he is but (s)he gems more so ranks higher.