Board Thread:Game Discussions/@comment-25567705-20150821063459/@comment-25732250-20150821231541

Very nice job, this revamped version is indeed harder. I used to nail all rounds with just one knight and sometimes just finish the Area Boss with my main knight, in that way I made 6 runs (sometimes 7) but the drop rate was so bad that I got probably 1-2 crystals every time. Now it takes 1 knight and 3/4 of a second one in the first areas and I believe this will just get harder for the rest of the upper areas but hey, so far the drop rate is 100%, I have not seen any official statement from gree but in my experience IT IS 100%, 2 full crystals and 4 fragments so far and all of them on the first try, it is not even needed to kill the Area boss with the special attack. What I've liked the most is the last area, the Kindgom of darkness, for me this has been refreshing because it is actually EASIER to nail them now than before. Last time I only dared to make a KoD run if I was about to level (which is not that easy being 630), and with 2 strong friends and I had to calculate the moment of my leveling around the Ember lizard or the Slime-bugger thingy so I could finish Doran with my first or second friend and now I can just sweep them all with 3 guys and just one friend. My strategy is: Fire Knight with the Royal Battlegear+ I got from the previous Event. Main Knight with the Shellshocked armor and my best ring+amulet (200 atk) Water Knight with All seeing aegis 2 friends with mainly strong fire armors and no earth at all. (Firestorms works fine)

The first fight is a regular one-hit kill Second one lasts for 2 or 3 hits and maybe a special kill for the materials Third is a coin flip as my guy is almost dead but can manage to hit 2 times and leaves the last hit to my Main guy to finish it. Fourt boss is Lilith and is again a one-hit kill. Fifth one has an advantage over earth but I managed to kill it with special Sixth is where the cookie cracks, freaking manticore breaks the mold and brings air/earth to the otherwise fiery/spirited dominated area, one is tempted to bring a good spirit armor but is really not worth it (unless you have another very good Fire/Spirit stored) as you will NEED fire all around from now on so I kinda sacrifice what is left of my main guy, letting him take full blows to build the meter and let my third guy (All-seeing aegis) finish him without taking much damage. Seventh is all fire so again, one hit kill with special (have you noticed that all 3 female bosses were killed in one hit?, cool huh) Eight is the damn penguin that pretty much ravaged my last guy but not without doing at least 50% damage and letting my first friend (Fire storm+ I think) to take him with in a couple of hits. Ninth is I believe probably the hardest in terms of stats but the armors that my friends got were just awesome, second time I had a friend with a DF that just nailed thru him in 2 blows. Tenth is Death and nothing really special, just be sure to bring ALL fire and do not let them have elemental advantage, if you brought a VERY strong friend as a fourth then this will be a breeze but If you needed to bring 2 medium to just strong friends then your second friend will finish the job with half a stamina bar to spare.