Board Thread:Game Discussion/@comment-87.212.116.195-20130626214641/@comment-4199297-20130715114939

AFAIK level has ZERO effect on the type of resulting armor. The only thing it does is that the _level_ of the resulting armor is the average of the two source armor.

The only things I know of to manipulate the _chance_ of getting a certain armor are:


 * more stars in is bigger chance of more stars out


 * fewer elements in -> a smaller pool of result armors to pick one from by the fusion process (unless you're using Legendary mono-element armors as source, this will conflict with the first point in most cases)