Heroic Mode

Basic Information
 is a special event which gives you the ability to craft an Limited Epic Armor. Originally, every month, the event starts and lasts for 21 days. During that time, players are able to fight against the Dark Prince's elite monsters in each area on Heroic Stages. As of November 21st, 2016, it became an even more limited event that lasts for only 1 week and allows players to craft not only a Dragonforged Armor from the Starcrystals, but also a Shadowforged Armor from the final 4 stages (Misty Marsh, Zephyr Plateau, Haunted Citadel and Kingdom of Darkness).

Heroic Mode Updates
Heroic Mode was not available for almost 3 weeks after the event ended on November 3rd, 2016, and when it returned, the rewards for the last 4 stages have been revamped; you can receive Shadowforged Crafting materials if they are completed.

On November 21st, 2016, Heroic Mode returned with the ability to get Silvanus Gems as a reward for the last 4 stages in addition to the standard Starcrystal Fragments you can get from each of the rest of the stages on the World Map (for this specific Heroic Mode, you can craft the Rockplate Wargear if you get enough Starcrystals). If you complete all of the last 4 stages, you will receive a total of 24 Silvanus Gems, which would allow you to craft the Silvanus Stonemail twice (12 Gems apiece). Heroic Mode is only available for a single week (ending on November 28th, 2016), however.



On December 15th, 2016, Heroic Mode returned with the ability to get Aeolian Crests as a reward for the last 4 stages in addition to the standard Starcrystal Fragments you can get from each of the rest of the stages on the World Map (you can craft the Dragonforged Armor Noble Plumule this time around, if you collect enough Starcrystals). If you complete all of the last 4 stages, you will receive a total of 24 Aeolian Crests, which would allow you to craft the Aeolian Abomination twice (12 Gems apiece). as before, Heroic Mode is only available for a single week (ending December 22nd, 2016).

Of Note: Most of the old Epic Bosses are now located in Heroic mode and drop all of the same materials used to craft the old Epic Boss Armors. Bosses below are for revamped Heroic Mode.

Heroic Mode on EU server 2017
Starting on January 11th, 2017, a similar new Heroic Mode will be running in a Beta version on the European server. It will be a 1-week event.

All Information on the new Heroic mode on the EU server can be found under Heroic Mode (EU) including translations of the explanation for the EU server languages.

Similar to the NA version, the event will allow players to collect Starcrystal Fragments by completing Novice or Intermediate Heroic stages for one week. 6 full Starcrystals (crafted from 8 Starcrystal Fragments each) can be used to craft a reward armor. Collecting all Starcrystals from both Novice and Intermediate stages can allow players to craft a +-version of the armor.

Finishing a Hardcore Heroic Stage will be rewarded with different amounts of Dragonforged Crafting Materials.

Crafting a full Starcrystal grants players an extra reward in the form of keys - the amount keys vary by area that the Starcrystal was crafted in, with more difficult areas giving higher amounts of keys. The reward keys can be used on a special chest with Fusion Boost armour, gold as well as set jewelry for specific DF armours and other items used to boost armour or the knights.

Finishing a Hardcore Heroic stage will give reward keys every time upon completion.

Players participate in a special Damage Leaderboard for each difficulty section individually. The leaderboard ranks the highest amount of damage done in a single attack by player and by difficulty. Players can rank in three different leaderboards for the Novice, Intermediate and Hardcore stages. Ranking rewards will be distributed at the end of the event.

Heroic Stages will also feature the same Epic Bosses as in the NA version. Defeating an Epic Boss with a special attack will earn the player the crafting materials for their Epic Boss Armour. As of January 2017, only Legendary Epic Boss Armour is available in Heroic Mode.

Final Boss Elements

 * Relic Ruins: Earth
 * Thieves Cove: Water / Air
 * Skeletons Tomb: Spirit / Air
 * Flaming Wildwood: Fire
 * Cold Rock Crags: Water / Air
 * Forest: Spirit
 * Cascades: Spirit / Water
 * Guardian's Crossing: Air / Earth
 * Sparkling Steppes: Water
 * Tides: Fire / Spirit
 * Caballero Desert: Earth / Fire
 * Carack: Water / Earth
 * Marsh: Earth / Spirit
 * Plateau: Earth
 * Haunted Citadel: Spirit
 * Kingdom of Darkness: 1-Spirit/Earth, 2-Spirit/Air, 3-Spirit/Fire, 4-Fire/Water, 5-Fire/Spirit, 6-Air/Earth, 7-Fire, 8-Spirit/Air, 9-Fire/Spirit, 10-Spirit/Air. Suggested Armors: Fire/Water, Spirit/Earth, Fire/Spirit, Fire/Water, Fire/Spirit.

Crafting a Heroic Event's Armor
In order to craft the limited Epic Armor, you must have 8 Starcrystals (6 now with the "beta" or "revampted" Heroic Mode that started in November 2016). Each Starcrystal is made of 8 fragments, which are found in every area. If the regular Epic Armor is upgraded to level 35, the improved version becomes unlocked, and it requires another 8 Starcrystals (again, 6 now with the "beta") to craft it.

Each area has unique Fragments that only count toward that area, and can't be transferred over to other areas. An interesting thing to note is that you don't need a Special Attack against a Heroic boss to obtain a fragment.

After getting 8 fragments for an area, you are awarded a fusion boost armor. The element depends on the area. You can also get a dark prince key. This was an update that came after heroic mode came out already. All those who completed the previous areas before the update should have received their fusion boost when the update came along.

The rewards for each area have changed with the "beta" Heroic Mode that started in November 2016.

End of Event
When the event ends, leftover Fragments and Starcrystals will be converted into Fusion Boost Armors and gold. Fragments and Starcrystals CANNOT be transferred over the next event. The Epic Armor can only be crafted while the event is running and only during that event period, but currently crafting Heroic Mode Epic Armor will continue crafting when the event has ended.

Old Epic Boss Material Drops
Note: The bosses DO NOT rotate depending on the Heroic mode so it will stay like this for the foreseeable future.

http://knights-and-dragons.wikia.com/wiki/File:Sheet_heroic_mode.jpg

Relic Ruins:
 * mini boss: Battlesuit Remnants (Battlesuit Part 1)
 * boss: Forgemaster's Garb(2*) (Blackened Leather Strips x10)

Thieves Cove:
 * mini boss: Starsong Shroud (Siren's Stars x1)
 * boss: Chitinous Armor (Crab Claws x1)

Skeletons Tomb:
 * mini boss: Bone Harvester's Garb (Bone Piles x1)
 * boss: Exorcist's Vestments(2*) (Bound Spiritsx10)

Flaming Wildwood:
 * mini boss: Ruby Plate Mail (Glittering Ruby x1)
 * boss: Pyromancer's Mantle (Crown Fragments x1)

Cold Rock Crags:
 * mini boss: Glacier Armor(2*) (Unmelting Ice Shards x5)
 * boss: Mantle of the Beast (Scraggly Furs x1)

Faerie Forest:
 * mini boss: Eldritch Keeper's Robes (Faerie Dragon Wings x1)
 * boss: Hunter's Garb (Hunter's Charms x1)

Writhing Cascades:
 * mini boss: Hydromancer's Mantle (Hydromancer's Focus x1)
 * boss: Cloud King's Finery (Nimboss Essence x1)

Guardian's Crossing:
 * mini boss: Jackalope's Chaingarb(Antler Piecesx1)
 * boss: Armor of the Bear(Scarred Clawsx1)

Sparkling Steppes:
 * mini boss: Brawler's Armor(2*) (Olympian Leather Stripsx 5)
 * boss: Witch's Robes(Witch's Essencex1)

Blazing Tides:
 * mini boss: Royal Flame Armor(2*) (Sunflame Gems x5)
 * boss: Scorchstone Aegis (Burning Horns x1)

Caballero Desert:
 * mini boss: Steam Wizard's Robes(2*) (Glowing Coal x5)
 * boss: Jian's Battlegear (Fused Feather x1)

Sunken Carack:
 * mini boss: Tortoiseshell Aegis (Tortoiseshell Fragments x1)
 * boss: Admiral's Battleworn Regalia (Infernal Tassel x1)

Misty Marsh:
 * mini boss: Asura Armor(2*) (Asura Charms x5)
 * boss: Slimebane Battlegear (Globs of Slime x1)

Zephyr Plateau:
 * mini boss: Horrible Wurm Costume (Wurm Leather Strap x1)
 * boss: Lightning Lord Armor(2*) (Lightning Gems x10)

Haunted Citadel:
 * mini boss: Ethereal Garment (Banshee Hairs x1)
 * boss: Soulshard Raiment (Lich Crystals x1)

Kingdom of Darkness:
 * mini boss: Battlesuit Remnants (Stage 1, Battlesuit parts x1), Bone Harvester's Garb (Stage 2, Bone Piles x1), Assassin's Shroud (All Stages, Dagger Shards x1), Ruby Plate Mail (Stage 3, Glittering Ruby x 1), Royal Flame Armor(2*) (Stage 4, Sunflame Gems x5), Ethereal Garment (Stage, 5, Banshee Hairs x1)
 * boss: Exorcist's Vestments(2*) (Stage 1, Bound Spirits x5,), Pyromancer's Mantle (Stage 2, Crown Fragments x1), Scorchstone Aegis (Stage 3, Burning Horns x1), Slimebane Battlegear (Stage 4, Globs of Slime x1), Soulshard Raiment (Stage 5, Lich Crystals x1), Aegis of the Fallen (Stage 6, Scarred Fragments x1)

Enemies and Bosses
Listing the elements of the trash enemies and the elements of the boss.

All areas have one mini boss and 4 trash mobs per stage (the sixth stage is special), and 6 stages in total. The sixth stage has 3 trash mobs, the mini boss, and the boss. The mini boss's element is always the same per area and drops special crafting materials (see above). Not all mini bosses require to be hit by a power attack to drop their crafting materials.

The location of the mini boss per stage, and the exact order of the mobs and their element distribution per stage is random. There are however certain elements that will always occur more often than others per area.

Relic Ruins:
 * trash: ~28 earth, ~1 spirit
 * boss: earth
 * recommended armors: spirit, earth, water, fire (trash), water (boss)
 * discouraged armors: air
 * Area reward: Earth fusion boost armor

Thieves Cove:
 * trash: 29 water
 * boss: water/air
 * recommended armors: air
 * discouraged armors: fire
 * Area reward: Water fusion boost armor

Skeletons Tomb:
 * trash: ~12 earth, ~11 water, 6 spirit
 * boss: spirit/air
 * recommended armors: spirit (trash), fire (boss)
 * discouraged armors: air, fire, earth
 * Area reward: 1 Dark Prince keys

Flaming Wildwood:
 * trash: 29 fire
 * boss: fire
 * recommended armors: water (trash), water/fire (boss)
 * discouraged armors: spirit, earth
 * Area reward: Fire fusion boost armor

Cold Rock Crags:
 * trash: 23 air, 6 water
 * boss: water/air
 * recommended armors: earth, air (trash), spirit (boss)
 * discouraged armors: water, fire, air
 * Area reward: Air fusion boost armor

Faerie Forest:
 * trash: 23 spirit, 6 air
 * boss: spirit
 * recommended armors: fire (trash), fire/spirit (boss)
 * discouraged armors: earth, water, air
 * Area reward: Spirit fusion boost armor

Writhing Cascades: Guardian's Crossing:
 * trash: ~18 water, ~5 air, ~5 spirit
 * boss: spirit/water
 * recommended armors: air (trash), earth (boss)
 * discouraged armors: fire, earth, water
 * Area reward:3 dark prince keys
 * trash: ~12 earth, ~12 air, ~5 fire
 * boss: air/earth
 * recommended armors: fire,earth (trash), fire/spirit (boss)
 * discouraged armors: air, water, spirit
 * Area reward: 2 fusion stars

Sparkling Steppes:
 * trash: ~12 earth, ~12 spirit, ~5 air
 * boss: water
 * recommended armors: fire, spirit (trash), spirit/earth (boss)
 * discouraged armors: earth, air, water
 * Area reward: Earth fusion boost armor

Blazing Tides: Caballero Desert: Sunken Carrack:
 * trash: ~17 fire, ~6 spirit, ~6 air
 * boss: fire/spirit
 * recommended armors: fire, air (trash), water (boss)
 * discouraged armors: spirit, earth, water
 * Area reward: Spirit fusion boost armor
 * trash: ~8 water, ~8 fire, ~7 earth, 6 air
 * boss: earth/fire
 * recommended armors: earth (trash), water (earth/fire boss)
 * discouraged armors: air, water, fire, spirit
 * Area reward: Fire fusion boost armor
 * trash: ~18 water, ~6 spirit, ~5 air
 * boss: water/earth
 * recommended armors: air, spirit (trash), water/fire (boss)
 * discouraged armors: fire, earth, water
 * Area reward: 5 dark prince keys

Misty Marsh:
 * trash: ~18 earth, ~9 water, ~8 spirit
 * boss: earth/spirit
 * recommended armors: spirit, water (trash), spirit/earth, spirit/water,spirit (boss)
 * discouraged armors: air, fire, earth
 * Area reward: Water fusion boost armor

Zephyr Plateau:
 * trash: ~12 air, ~11 spirit, ~6 fire
 * boss: earth
 * recommended armors: fire, air (trash), earth/air (boss)
 * discouraged armors: water, earth, spirit
 * Area reward: Air fusion boost armor

Haunted Citadel:
 * trash: ~11 earth, ~6 fire, 6 spirit, 6 air
 * boss: spirit
 * recommended armors: fire
 * discouraged armors: water, earth, spirit, wind
 * Area reward: 7 dark prince keys

The Kingdom of Darkness does things different. It has 6 stages, each consisting of 4 trash mobs (along with a mini boss) followed by a boss. The dark prince, ironically, is not in his own Heroic stage. Instead he uses Dorar the Fallen in his place in the final 6th stage. It does not need to be defeated twice like the dark prince in the non-heroic Kingdom of Darkness.
 * trash: ~12 spirit, ~6 earth, ~6 fire
 * 1st stage boss: spirit/air
 * 2nd stage boss: spirit/fire
 * 3rd stage boss: fire
 * 4th stage boss: earth/water
 * 5th stage boss: spirit
 * 6th stage boss: spirit/fire
 * recommended armors: fire, water
 * discouraged armors: earth, spirit, air
 * Area reward: 4 fusion stones

Shadowforged Zone 13-16 and revives
No matter the strength of armors, zones 13-16 where you can get shadowforged fragments require revives. It would be possible to replace a few of the revives with heals, but that makes the monsters reset to full health and puts you at the start of the screen, so only works if surviving at least 1 screen. It also prevents you from triggering epic boss during that heal period. The end-boss of the location seems to take up half the revives, so once you reach that 8/8 or 10/10 screen you are maybe halfway there on the revives.

Cost per revive:
 * first: 7 gems
 * second: 9 gems
 * third: 13 gems
 * fourth: 17 gems
 * fifth: 20 gems
 * sixth: 23 gems
 * seventh: 26 gems
 * eight and further: 30 gems

''NOTE: During the first hour or so after Heroic Mode "beta" returned on November 21st, 2016, the last 4 stages (13-16) were -- unintentionally, most assuredly -- much easier than they are now. After approximately 3:20 PM PST on November 21st, 2016, this was fixed, players were required to restart their games, and the last 4 stages are much more difficult.''