Talk:Guild Wars/@comment-23675192-20131024183550

During guild wars, Guild recruitment and enlistments will be frozen while the event is active. All officer rank promotion/demotion options are also locked.

Single Attack – Costs a normal amount of War Energy (25) with no bonuses to ATK and DEF. Power Attack – Costs a full bar of War Energy (100) with a huge ATK and DEF bonus. War Energy replenishes at a rate of 1 per minute and can also be refilled by consuming a War Energy pack. If you start the battle before the first 10 min's expect to deal out 6 battles per session.

Battle Frenzy is a bonus effect that increases the amount of War Points gained for a period of time. Battle Frenzy may be triggered automatically during a single Guild Battle when the Battle gets close.

All opposing guild members start "protected" by their Guild Sentinel. This means that all other knights are unavailable to fight until the Guild Sentinel is defeated, or until the Guild Sentinel has been attacked enough times. Guild members can still attack the Guardian or Castle Gate if the Guild Sentinel is protecting other members.

Guild Sentinels start with a 50% DEF boost while protecting their guild's members. The bonus goes down as the Guild Sentinel gets attacked, and disappears completely if the Guild Sentinel is attacked enough times or defeated.

For this reason appoint the sentinel rank to the highest Defense bearing member.

Guild Guardians act as an extra layer of defense! While a Guardian is alive, the opposing guild earns less War Points. Higher level Guardians protect your guild better, with higher health and greater War Point protection.

Attacking Guild Guardians yield War Points even if you don't defeat it. Defeating a Guardian gives an extra reward to the member that has inflicted the most damage in defeating it.

The highest leveled member of our Guild should go for the Guardian first and then attack the Sentinel. Try to coordinate the battles so we can maximize the points we attain. Send out a message to Guild mates when planning to battle at a certain time. Then, once you take out the Guardian and Sentinel, Send another message indicating that the Sentinel has fallen. Everyone should join and attack in a coordinated effort over that hour. This then gives everyone the best chance to contribute as many points thru battles as possible. The higher the ranking enemy (e.g. Guild Sentinel, Guild Master, Guild Champion, High Commander, Commander) the more points you gain by beating that player. The enemy’s lvl may be a consideration as well. I'll have to look into it. As you beat on the same opponent you get diminishing results.

The Gate yields very few points and is not worth attacking unless you are a low level player that can't handle enemy players. If so then just hit your head against the gate till you get 50 lumps on your noggin or 50 war points which ever comes first.

You do not get drawn into battle, you must instead Declare War to initiate a contest. The game draws from a pool of other Guilds that recently Declared War. Then matches your Guild against another. So, communicating with your Guild before declaring war is a good idea to get max participation.

lvl 06 guardian total gold cost 2,090,000... lvl 07 guardian total gold cost 3,150,000... lvl 10 guardian total gold cost 9,640,000... Killing your opponents lvl 10 with 4 members... Priceless There are some things money can't buy but... For everything else, there's MasterCard to buy more gold.