Board Thread:Game Discussion/@comment-70.83.130.163-20130914200827/@comment-76.248.30.211-20130915221003

Basic armors = 6 EP (enhancement points)

Uncommon = 10 EP

Craftable Rare = 24 EP (includes 1* adventure armors; i.e., Snakeskin, Chimera, Big 4, etc)

Non-craftable Rare and Ultra-rare (2*) = 50 EP (non-craftable Rare includes Volcanic Mantle, Flamestorm Finery, Wind Monarc Robes, and Wavecharmer Mantle). These four armors are predictably fused by combining basic armors (fire/earth, fire/air, spirit/air, and spirit/water) w/ the four aforementioned results guaranteed.

Ultra-Rare (3*) and Legendary (4*) armors = 90 EP

Fusion Boost armors = 180 EP

All EP values are for matching elements; otherwise, lose ~20% EP for non-matching elements. Only one element needs to match to receive full EP listed above. You get +1 EP for each level above 1. Plus version has no bearing on enhancement.

So, if you enhance ur Uncommon armors using four Basic armors (2x) you would have a level 11 Uncommon armor worth 20 EP (cost ~$5k which is cheaper than all rare craftable armors except Snakeskin). This is helpful for beginners until they can consistently farm Skeleton's Tomb for Snakeskins.

Non-craftable rare armors offer 2x the EP compared to craftable armors and allow you to level faster, and ultimately, more economically once you get above ~level 30. There's the trade-off btwn more enhancements using weaker EP armors or fewer enhancements using more powerful EP armors; in the long run, fewer enhancements will pay off. After level 50, four craftable armors (24 EP each) may not even enhance your armor one full level which will get expensive fast (starting at ~$50k per enhancement).

Good luck!