Board Thread:Game Discussion/@comment-98.154.5.158-20131108053247/@comment-24003266-20131108232323

Good stuff Lux and others, thx for adding to the discussion. The one missing piece is that enhancement is not a linear function (i.e., successive levels require more EP to advance to next level). For example, for EB armors it takes 1,664 EP to reach lv 35 to release + version of Boss armor, while it takes 2,944 EP to reach lv 50, 5,080 EP to max at lv 70 and 9,030 EP to reach lv 99. So at some point the total points per enhancement (all four slots) won't be enough to advance even one level. You need 40EP (4 uncommon armors) per lv starting at lv 12, and 96EP (4 Snakeskins or other craftable rare armors) per lv starting at lv 51. Not to mention that faster leveling means fewer enhancement events and lower costs in the end. I am not patient enough to farm, craft and use craftable rares as I start mixing in fused and other 50EP armors much sooner. I'm willing to pay the gold for expediency...