Board Thread:Game Discussion/@comment-98.154.5.158-20131108053247/@comment-24108837-20131110014104

Packmann wrote:

My point is, that if you enhance w/ fewer than the points required to advance at least one level, you will end up paying more in the long run. For me, I try to gain at least 2 levels w/ each enhancement b/c in the end the total number of EP required to max does not change. It's just advantageous to use progressively higher EP as you gain levels. Of course, none of this takes into consideration the time to craft 24EP sets. I don't know what the exact breakpoints are, but I do know when I start to reach my breaking point. :) I think you are starting to get the idea. I disagree with the remark about the 2 levels per enhancement, although that may work as a rule of thumb. If you just use this calculation method every time it will be easy to decide how you should enhance. It is possible to create a formula that allows you to calculate the breaking points of different methods.

I am dreaming a series of blog posts about this subject, starting with some basic data in a table. I wrote down my update history of Headless Horseman in a spreadsheet today and got some interesting results out of that. My first post will probably just be a table containing those results.

Then I can describe the basic formula in another post and give some examples.

And maybe make a few enhancement strategies available in a third post. But I don't know yet. I know what should be in it but I am still thinking about the way to do it.