Thread:LuxRegem/@comment-24245027-20131214121340/@comment-24245027-20131214153845

Wow, lots of interesting stuff there. I think we're basically doing the same things, just different terminology is causing some communication breakdown.

For example I think you've confused my formula above which is calculating the knights stats when equipped with armor and including guild bonuses with the boss damage done formula (although we are using the same formula for that too). So by rank bonus I meant guild rank bonus (High Commander=5/Sentinel/Champion=7/Master=10) and element bonus I meant the guild element bonuses. I know I could just take those stats straight off what's displayed in game but I'd much rather be able to calculate them properly.

Re: attack factor/rank bonus: Your attack factor formula was slightly different to mine although we got same results for lvl 100. Yours sounds way more sensible though, and as you say, as a programmer, you're going to go with something reasonable and simple.

That's actually my main problem with some of the results and formulas that are around, most of the time they seem way too complicated to be what's actually being used, even if they give very similar or even the same results. For some of the progressions like experience jumps I think we're looking at simple logarithmic functions but so far I haven't manage to summon up the willpower to really investigate that properly. I'm also still convinced the formula is the same, at least for levels 20+ on all bosses.

The rounding down thing I found especially interesting and am going to investigate that further but I don't think it fixes my issue with knight stats.