Board Thread:Game Discussions/@comment-115.70.170.169-20140726222115/@comment-24.173.9.130-20140731200219

I think a great change would be to allow for material upgrading. I'm sure a lot of people have thousands of basic armor mats due to farming (so many water and earth). Lets say, 10:1 for common to uncommon, 20:1 for uncommon to rare, 25:1 for rare to ultra rare. Maybe those rations aren't good, but you, something along those lines.

Rare Armor Enhancement x 4 = 32 Rare Mats. 32 Rare Mats * 20:1 * 10:1 = 6400 Common Mats.

6400 Common Mats = 2133 (rounding down) Common Armors. That's 2133 / 4(assuming four armories) * 5 * .9(assuming level 3 armories). That'll take you 2400 (rounding up) minutes, or 40 hours of crafting time, and 639,900g to craft. That'd net you 12798 EP (assuming element matching)

6400 Common Mats converted to Rares would change you cost to ~50,000g to craft (rough estimate since the cost changes for each rare) 4 Armors, Only 120 * .9 = 108 minutes to craft, and would net you 96 EP. Yes, you loose a lot in EP value, but you save a lot in Crafting Cost. .75% of the EP value, but 7.8% of the gold cost. With the common method, you'd net 5.3 EP/min, with the converted method, you'd net .9 EP/min. So you lose a lot of value, but you do gain SOMETHING, whereas you gain nothing by them collecting dust (only being used for fusion to non-craftable rares for twice the EP, but that's limited by fusion stones).

Another example: 10:1, 10:1, 10:1. That's 1000 Common for Ultra Rare, 100 Common for Rare, 10 Common for Uncommon. You'd need 40 Commons to make an Uncommon, 800 Common to make a Rare, 16000 Common to make a Super Rare.

Rare Enh = 4x800 = 3200 common mats. 3200 Common Mats=1066 Common Armor=6396 EP over 1200 min (5.33EP/min), and cost you 319800 gold. 32 Rare Mats=4 Rare Armor=96EP over 108 min (.89EP/min), and cost you 50,000 gold. 1.5% EP Efficiency, 600% EP/min Efficiency, and 640% gold efficiency.

That all seems better than getting nothing out of those accumulating common mats.