Board Thread:Wiki Discussion/@comment-5158113-20131103020610/@comment-24108837-20131107165212

So a category fusable is highly problematic in your opinion. OK. I kinda hate fusing myself so I can't really tell from experience.

The more I think of the whole thing the less I like the idea of the proposed categories. Since in a few arguments only the category craftable was not totally invalidated I think we need some rethinking from there.

As I said craftable is problematic because most armours were craftable in the past but are not now for new players. Maybe we should look at it closer. As far as  I know the only craftable armours are epic boss armours, storyline armours and Starmetal Raiment. The storyline armours are well defined and clear cut. We will all immediately notice if they change. So storyline-armour would be an excellent unambiguous category. On the other hand we have the epic boss armours. They are all craftable for players who were around when the epic boss was current and they are all uncraftable for people who were not. So instead of craftable it would make lots more sense to just  categorise them as epic-boss, which implies a certain behaviour in the craftability department.

That leaves only the Starmetal Raiments. As far as I understand the white SR is craftable and the black SR is not. That makes it tricky. But we can still have a starmetal category. Which would coincide with my previous (slightly off topic)  proposal to add elemental categories too.