Board Thread:Game Discussions/@comment-115.66.181.84-20141213142330/@comment-26479114-20150611070245

I recently saw that blog, and a lot of what they say makes sense. I came o the 4:1 by using the raid calculator and comparing points, and 4:1 seemed to be the closet. What I hadn't taken into account was that Attack/Defense gets the elemental bonus while Health does not. This makes the 3.5:1 make a lot more sense as that 3.5 is quickly turned into the 4+ I was receiving in calculations. I also noticed that accessories placed onto dual-armor get the dual-boost even though they are mono. What this ends up meaning is the higher your guild boosts the stronger A/D gets compared to Health, the same happens with your guild rank.

That being said, I feel the same way you do. That extra health means a lot. At higher numbers, it becomes very worthwhile. If you only have items that give <30 health though, it's fairly negligible.