Board Thread:Game Discussions/@comment-217.42.231.193-20140709002650/@comment-24829740-20140731193239

As for the monos being "weak", they are great for fusions BUT also gud for future EB where. Just because they don't get 2 element boosts does not make them necessarily weaker since they also only have one elemtal disadvantage.

I will have to say though that all monos should have a strong defense to withstand strong attacks. That is one thing this air armor lacks. Everything cancels out regarding advantage/disadvantage attacks/defense.

There at 15 types of armor, 5 of which are monos. If you have at least one of each of the other 10 types, you'll always have an armor that is just as good a counter as the mono would be.

The ONLY thing that doesn't cancel out is the guild element bonuses. They try to make the monos more powerful, but they don't do a good enough job. Consider the following:

-an 8% bonus

-Celestial Dragonmail+ - max stats 3056 -> 8% bonus fire, 8% bonus air -> 3546

-Lunar Vanguard= - max stats 3054 -> 8% bonus water -> 3299

That is a penalty of 247 pts for having it be a mono.

A mono epic like Komodo is 3866, which is 320 pts better than Celestial. Ergo, the difference between a mono legendary+ and a legendary+ is about the same as the difference between a legendary+ and a mono epic.